pro IDLitgrScene__define compile_opt idl2, hidden struct = {IDLitgrScene, $ inherits IDLgrScene, $ ; Superclass: IDLgrScene oDest: OBJ_NEW(), $ ; Destination in which scene appears oCurrView: OBJ_NEW(), $ ; Current View _time: 0d, $ ; Time for previous draw geomRefCount: 0UL, $ ; Reference count for data changes inDraw: 0b, $ ; flag that we are within draw _cancel: 0b $ ; flag to cancel drawing } end