pro IDLitgrScene__define

    compile_opt idl2, hidden

    struct = {IDLitgrScene,          $
        inherits IDLgrScene,       $ ; Superclass: IDLgrScene
        oDest: OBJ_NEW(),          $ ; Destination in which scene appears
        oCurrView: OBJ_NEW(),      $ ; Current View
        _time: 0d,                 $ ; Time for previous draw
        geomRefCount: 0UL,         $ ; Reference count for data changes
        inDraw: 0b,                $ ; flag that we are within draw
        _cancel: 0b                $ ; flag to cancel drawing
    }
end